![]() Changing export file types now properly updates the preview image.Image settings are immediately applied upon entering export mode, this will prevent users from having to click the 'apply' button before being allowed to export their map.Export DPI is now properly applied to PNG and JPG file properties.Fix an issue where the stage 'Grid' and 'Real-world Units' were accepting invalid values.You can also use other materials to create a better seal/connection between the fog machine and chiller. Sub-segments of brushes and shapes can now be flipped. As the video creator demonstrates, connecting your fog machine to the chiller can be as simple as cutting a hole in the container and placing your fog machine up against it.Fixed a bug where map decorations that are part of a prop group would still be included in export, even if map decorations were disabled.Fixed an issue where hiding a room with a door to an adjoining room would sometimes hide the door leaving a cutout in the wall.Fixed an bug preventing text props from not hiding properly in some cases.ESC key functionality has been fixed for doors to properly back you out to the room instead of the stage.Brushes and Tokens with custom uploaded images and textures will now clone properly.The new report map button is to the left of the save button. You may now report a problem directly from within the editor.Clear Room/Stage - Allows you to quickly clear the stage or a room of all props a useful addition to make room templates more versatile.Room Mirroring - You can now mirror rooms and room groups.Hiding the stage does not affect these settings. Contrast/Brightness - These map wide settings are now available in the level settings and are applied on a per-level basis.We have also implemented a blending slider for those who wish to only partially apply a color grade to their map. Color Grading - Map wide color grading is now available on the stage with numerous color grading filters and are applied on a per-level basis.You may use a fan on a low setting to move your 'smoke.' The water will cool, so you will need to refresh the hot water to maintain the effect. Room Templates - This feature allows you to build/design and save your rooms and room groups to be re-used on other maps. This is so easy Add chunks of dry ice (solid carbon dioxide) to hot water in a styrofoam or other insulated container. ![]() A new warning has been added if your map resolution exceeds our recommended limits. Map description and tags are not hidden by default. New Map Interface - The new map interface has been updated with new presets. ![]() DungeonFog Battlemap Editor - v5.6.0 Core Changes: ![]()
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